Gaming of environmental management
Contents of gaming
- You are shepherd.
You raise sheep in "a common". As a default, you have 3 sheep.
- Each end of term, sheep will increase based on "a ratio". If the number of sheep that everyone raise increase, "ratio"which sheep increase, will decrease.
- Each term, you make shift raising sheep, you earn the money, and you buy the "provisions" for living, or you buy the "jewelery" that indicates the wealthy.
- Provision will be consumed each term, and you must lose provisions at all.
- You can borrow sheep, but you have to pay the double number of sheep second term after.
Proceedga of gaming
Gaming will proceed in term system. When the term starts, each player will be able to choose the 7 action as bellow. You will be able to carry out the action you like times you like. When you finish to take an action in the term, you had to choose the action "done".
When all players will be done, end process will be done, next term will starts.Gaming will proceed to repeat this process. The gaming will end when the gaming will reach the term operator decides.
- Buy sheep
You pay the 2 MOU for a sheep, you increase the sheep.
- Sell sheep
You sell a sheep for 2 MOU, you increase the money. But you can sell 7 sheep aat most in a term.
- Borrow sheep
You can borrow the sheep for increase the sheep to raise. But if you borrowed sheep, you have to pay double price of sheep secon term after. And you can borrow 7 sheep at most in a term. And you can't borrow the sheep in case you have the sheep in the term of repayment.
- Repay sheep
You repay the sheep when you borrow 2 term before. You repay double sheep. This is an only action to repay sheep. And you can't repay sheep when you borrow 1 term before.
- Buy provision
You pay 2 MOU for a provision.
- Buy jewelery
You pay 5 MOU for a jewelery.
- Done
You chose this action when you finish the action in the term, or you try once more. Action of player in the term will be displayed, so you see it, you will be able to choose "done" or try once more. In case you choose the former one, you will wait next term, in case you choose the later one, the term will go back to default situation, you try to take an action once more. But if you have no provision or you have the sheep in the term of repayment, you can't choose "done"
When each term expires, each player's "Sheep"」will count, and "a ratio of sheep raising" owned by environment(a common) will calculate based on the counts. (But decimal will be ignored.)
In case you will not be able to repay the sheep in term of repayment, you go bunkrupt. After bunkrupting, player will go back to default situation, and restart.
Operator will decide last term, you can't choose borrow sheep. After the end of game, the number of sheep player keeps(extract the number of sheep in the term of repayment), and provision and jewelery are calculated as money. And the player who have most money will become winner.
Resource for reference
Choosing the tab in the middle of interface, you can see the all others player's resource(at starting term) and information of environment (a common).
- Property of each player
Sheep which are raising | 3 (default) |
Money | 0MOU (default) |
Sheep in the term of repayment | 0 (default) |
Sheep which borrow before term | 0(default) |
Provision | 0 baggage(default) |
Jewelery | 0(default) |
time of bunkrupt | 0 time(default) |
- Property of environment
term | 0(default) |
price of sheep | 2MOU |
ratio of repayment about sheep | doubble |
Increasing ratio of sheep | changeable between 1.0 to 2.0 times |
Limtation of borrowing sheep | 7 |
Limitation of selling sheep | 7 |
Number of sheep to raise | Number of players |
Ratio of repayment about sheep | doubble |
Price of provision | 2MOU |
Price of jewelery | 5MOU |
Communication function
- Players sometimes accept the message from gaming master(operator). If gaming master demands the answer, please input the anser in the frame.
- In case gaming master permit, players will be able to use an action, say to communicate other players.
Implementation of system
Up to the gaming master's mind, he or she implement the system of tax or subsidy. End of each term, charge by sheep, and supplement by sheep.
As for the tax, there are 2 ways to impose. First is simple tax, second is progresive tax. Simple tax means if player have more than 7 sheep, operator impose 10% tax for the sheep 7th after. Progressive tax means, for example, more than 11 sheep, operator impose 20% tax, more than 16 sheep, impose 30% tax. If can't divide, round up number of five and above and drop anything under five.。
Subsidy system means the sheep which be imposed in the term, will distribute the players who have under 5 sheep in equal. But if can't divide, carry forward next term.
Attention
- Carry out the action one by one. When one action displays window, don't press the botten of other action.
- To communicate the server, sometimes the response will be slow. But don't press the botten so many times.